Kamis, Juli 02, 2009

Rohan - DHAN Guide

Useful Facts and Observation about the Dhan Class.

General

The only class that currently duel wield (equip 2 weapons) are humans.

As an agility based Dhan it is better to use fast weapons, as more hits = more chance to land a crit.

Katars and Daggers both have the fastest attack speed of any weapon. An attack speed of 700, or 1 attack per second.

Criticals

The maximum critical increase without Cash Shop that can be added to a weapon is 7%.
(1-2% crit Rare +1-2% crit rare +1-2% crit orb +1% crit orb = 7% crit unique)

The maximum critical increase with Cash Shop that can be added to a weapon is 11%.
(1-3% crit Rare +1-3% crit rare +1-3% crit orb +1-2% crit orb = 11% crit unique)

Critical increase orbs can not be used in armor, only weapons.

The base crit rate of a weapon is somewhere between 5-7%

All weapons have the same base critical strike rate.

A critical hit can Miss.

A critical psychic phantom will never be modified by deadly blow, with or without Psychic Crow.

Mortal Rising only increases critical chance of normal melee attacks not skills.

The skill Sudden Attack does receive the critical damage bonus from Deadly Blow if it crits. (Confirmed)

The skill Boost does not affect the critical hit chance of skills.

The chance for a skill to critical hit is much lower then base crit chance, and is not affected by any % Critical increase.

Skills

In US Rohan many skills have false tooltips then what they actually do (changes are in bold) these include:

Mana Burn
Rank 1: Stun Duration is 3 seconds. (1)
Rank 2: Stun Duration is 3.5 seconds.(1.5)
Rank 3: Stun Duration is 4 seconds.(2)
Rank 4: Stun Duration is 4.5 seconds.(2.5)
Rank 5: Stun Duration is 5 seconds.(3)

Deadly Blow
Rank 5: 400% Agility (420%)

Silence

Rank 1: Disables your target's skills. Lasts 9 secs. (10) Cooldown: 15 Minutes
Rank 2: Disables your target's skills. Lasts 10 secs. (15) Cooldown: 10 Minutes
Rank 3: Disables your target's skills. Lasts 11 secs. (20) Cooldown: 5 Minutes
Rank 4: Disables your target's skills. Lasts 12 secs. (25) Cooldown: 2.5 Minutes
Rank 5: Disables your target's skills. Lasts 13 secs. (30) Cooldown: 2 Minutes

Invenom

The skill Invenom currently has a number of issues with it, such as not displayed in the combat text, not doing the listed periodic damage, not having a venom or poison element to apply resistance to.

On a critical attack against an equal level mob Invenom gives a damage bonus of 40-50% of your damage listed. This is most likely modified by Physical defense in some way. (not sure on exact values)

Invenom only applies to normal attacks, not skills.

Activating Invenom will cause you to exit stealth, however deactivating Invenom will not.


Stats

It is believed that before level 50, 50 Dex is required to never miss on mobs. (Needs confirmation, Should it not be an accuracy value we must reach instead of a dex value.)

Percentage based stat modifiers always around down.
Example: If a player has 19 Agility base and is given a 15% agi buff his agility will be displayed as 21, not 22. (1.15*19 = 21.85)

Agility does not give evasion at a constant value, the formula for evasion is:
Rounded Down (Your Level Plus Your Agility Multiplied by 1.19).

Builds

The most common and effective builds are:
Agility based builds (4agi or 3agi/1vit)
Strength based builds (3Str/1vit)
Hybrid/Assault based Builds (2Str/2Agi)

3 Agi/ 1 Vit PVP based build

Skills

5 Deadly Blow
5 Boost
5 Invenom
5 Hide
5 Mortal Rising
5 Avoid
5 Mana Burn
5 Confusion Pouch
5 Silence
1 Sudden Attack(Or Mirror Shield, pure filler)
1 Sprint

Total: 47
Remaining Points: 2

Variations
The remaining points can be placed in either Quickness or Parry, you can also remove 1-4 Points from confusion pouch to place in these skills as well, I prefer a 20 second Crowd Control with a 60 second coolodown myself, but if you are lacking on accuracy or want even more evasion its personal preference really.

How the build works.

All your damage in this build is based off of crits, as such maximizing your crit chance is your highest priority. This build Is designed specifically for pvp. With a 2 minute cooldown silence, 20 second "disorient" effect, 5 second stun, and max rank stealth, as well as a considerable amount of evasion from agility you will be a force to be reckoned with in PVP. This build has very good survivability with only slightly less dodge then a pure agi build, and tons of tricks to escape bad situations. You will fair very well against dekans, humans, and elves, but will have a hard time against archers, and mages. You will destroy str dhans, and stalemate against agi. Weapon damage is not important, and you should use a weapon based purely on stats. Linking your silence and mana burn at crucial moments is the key to victory.


3 Str/ 1 Vit PVE based build

Skills

5 Parry
5 Psychic Crow
5 Psychic Phantom
5 Deadly Blow
5 Boost
5 Invenom
5 Mana Burn
5 Sudden Attack
5 Mirror Shield
1 Sprint
1 Hide
1 Avoid
1 Quickness

Total: 49
Remaining Points: 0

Variations
Points can be moved out of Mirror Shield and into confusion pouch or silence for a more pvp oriented build, although a flat 15% dmg reflection up at all times is pretty nice.

How the build works.

This build is based off maximizing strength and your P attack, its pretty straight forward, you will have pitiful evasion compared to an Agi dhan, and will not be able to tank bosses effectively. On the plus your damage is very good and consistent, Psychic Phantom is your main damaging skill and combined with Psychic Crow will dish out damage similar to an AGI dhan crits every 8 seconds. This build is a great party DPS build, and can solo well, but you will need to use potions. This build is not recommended for pvp as your survivability is very low.

Mana can be an issue as between buffs skill spamming and Invenom your mana will run out quickly, you will need mana potions, and I strongly recommend getting a mana absorb modifier on your weapon as it will negate all mana and then some lost from Invenom.





That's all for now, I will post more information as I come across it, keep in mind this is not 100% accurate and more testing needs to be done to confirm a lot of this. We are in open beta after all.

If you disagree with anything posted, or have information you would like to contribute feel free to respond here, (no flaming please).

Credit given to Aero's Calculator for Skill descriptions and Evasion formula.

Information I would like to test:
Larger sample to determine crit rate of weapons.
Formula that determines damage mitigation based off defense.
IS deadly blow affected by physical defense? if so how by what value.
What is the base crit damage value added to an attack? 20%? 30%? other?
I will be adding common skill choices per build in a future update.

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